Exploring China’s Legislative Framework for Copyright Protection of Video Games

Authors

  • Yanbing Xu
  • Xiaoyang Xie

DOI:

https://doi.org/10.6918/IJOSSER.202606_9(6).0001

Keywords:

Video games; copyright protection; categories of works, legislative framework.

Abstract

The rapid growth of the video game industry in China has imposed pressing demands on current judicial practice, characterized by a surge in game-related copyright litigation alongside a persistent legislative lacuna. Currently, the piecemeal protection approach prevalent in Chinese judicial practice can, at best, be considered a temporary expedient. In an era of explosive industrial expansion, exploring a sound legislative framework for the legal relationships inherent in video games is not only of practical utility for dispute resolution, but also an urgent requirement dictated by technological evolution for the copyright legal regime.

Downloads

Download data is not yet available.

References

[1] Wang, Q. (2021). Course on intellectual property law (7th ed.). China Renmin University Press. p. 138. (in Chinese).

[2] Tian, H. (2018). Research on copyright protection of computer games. (Doctoral dissertation). Chongqing University. p. 93. (in Chinese).

[3] Shou, B., & Chen, Y. H. (2005). Research on legal policies of online games. Shanghai Jiao Tong University Press. p. 60. (in Chinese).

[4] Anonymous. (2007, January 31). First case of illicit profit from illegal game plug-ins sentenced: Principal offender receives one and a half years imprisonment. Chongqing Business Daily. https://tech.sina.com.cn/i/2007-01-31/10561362535.shtml.

[5] Anonymous. (2022, November 1). Four typical cases of the "Clean Cyberspace 2022" campaign in Jingmen: Illicit profit from plug-ins, dissemination of COVID-19 rumors, paid deletion of posts, and website tampering. Jingmen Community Network. http://app.jmbbs.com/wap/thread/view-thread/tid/7265127.

[6] Wang, Q. (2021). Course on intellectual property law (7th ed.). China Renmin University Press. p. 181. (in Chinese).

[7] Wang, Q. (2021). Course on intellectual property law (7th ed.). China Renmin University Press. p. 181. (in Chinese).

Downloads

Published

2026-06-11

Issue

Section

Articles

How to Cite

Xu, Y., & Xie, X. (2026). Exploring China’s Legislative Framework for Copyright Protection of Video Games. International Journal of Social Science and Education Research, 9(6), 1-9. https://doi.org/10.6918/IJOSSER.202606_9(6).0001